Aasimon, Light

Climate Any
Terrain Any
Frequency VR
Organization Solitary
Activity Cycle Any
Diet Nil
Intelligence 11-12
Treasure nil
Alignment G
No. Appearing 1
Armor Class -10
Movement Fl 48 (A)
Hit Dice 10
THAC0 11
No. of Attacks 1
Damage 1d12
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 50%
Size S
Morale 19-20
XP Value 10,000
Type Monster
Campaign Planescape
Page PS 8
Notes energy creature, mists that change shape, +2 weapon to hit, never surprised, G or N creatures must save vs paraly every rnd they att or miss, only magic +'s prot vict (+3 = AC 7), can prot frm evil (always act), disp evil (3/day), 7/day: cont light, light, bless & hld pers, imm: charm, geas, quest, sleep, mind affect, death & trapping, only killed on home pln


No description yet!

Back to the Monstrous Database