Giant, Hill

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Climate Any
Terrain Hills/Rough
Frequency R
Organization Tribe
Activity Cycle Any
Diet Omnivore
Intelligence 5-7
Treasure D
Alignment CE
No. Appearing 1-12
Armor Class 3 (5)
Movement 12
Hit Dice 12+1d2 hp
THAC0 9
No. of Attacks 1
Damage 1d6 or 2d6+7 (weapon)
Special Attacks TRUE
Magic Resistance 0
Size H
Morale 13-14
XP Value 3000
Type Monster
Campaign Any
Sources OMI 45, DRC 179
Page MM 141
Notes selfish, wear crude leather, 5% metal armor AC 0, sack have 2d4 throwing rocks (2d8 dmg, 3-200 yrds) & other items, speak own, giant & 50% ogre, use clubs (2d6+7 dmg), catch large missiles (30%), lair in caves, dens or huts, lairs may have 2d4 dire wolves, 1d3 giant lizards or 2d4 ogres, suspicious of magic (kill mages & destroy magic items)

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