Al-mi'raj

Climate Temperate
Terrain Forests
Frequency VR
Organization Herd
Activity Cycle Day
Diet Herbivore
Intelligence 1
Treasure nil
Alignment CN
No. Appearing 2-20
Armor Class 6
Movement 18
Hit Dice 1
THAC0 19
No. of Attacks 1
Damage 1d4
Special Defenses TRUE
Magic Resistance 25%
Size S
Morale 17-18
XP Value 65
Type Animal
Campaign Any
Sources FF 11
Page FFMC
Notes rabbit-like w/horn, roams pastures & woods, usually hop away if threatened by may become aggressive & vicious, can 'blink' 3' from opp on 4+ on d6 (roll 1d8: 1 front, 2 left front, 3 left, 4 left rear, 5 rear, 6 rear right, 7 right, 8 right front), imm to poison, lair in nets, can be trained if found when young often by gnomes

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