Bat, Common

Climate Any
Terrain Land
Frequency C
Organization Swarm
Activity Cycle Night
Diet Omnivore
Intelligence 1
Treasure nil
Alignment N
No. Appearing 1-100
Armor Class 8 (4)
Movement 1, Fl 18 (C)
Hit Dice 1d2 hp
THAC0 20
No. of Attacks 1
Damage 1
Special Attacks TRUE
Magic Resistance 0
Size T
Morale 2-4
XP Value 15
Type Animal
Campaign Any
Sources OMII 15, DRC 159
Page MM 15
Notes 'see' at night w/natural sonar, only attack if cornered, if frightned they swarm that puts out torches (1% per bat), disrupts spellcasting, inhibits melee (-2 THAC0) & get in way, AC 4 while flying under normal conditions, prefer warm climates, live in caves & dark places, rot grubs & carrion crawlers live off their droppings


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