Beastman

Climate Sub-Trop/Trop
Terrain Forests
Frequency VR
Organization Tribe
Activity Cycle Day
Diet Omnivore
Intelligence 8-10
Treasure K, Q
Alignment NG
No. Appearing 2-12 (40-60)
Armor Class 8
Movement 12
Hit Dice 2
THAC0 19
No. of Attacks 1
Damage weapon
Special Defenses TRUE
Magic Resistance 80%
Size M
Morale 11-12
XP Value 270
Type Humanoid
Campaign Greyhawk
Page GHMC
Notes fur covered, speak own, natural camouflage (HS 90%, opp surp -6), avoid combat & outsiders, use spears, stone axe, bola & blowguns, coat darts w/poison (save +4 or die in 2d4 rnds), sometimes take prisoners (use nets), 10% of tribe are young, led by chief that changes by situation, live in houses made of living treetop branches, do not believe magic

Description

No description yet!

Back to the Monstrous Database