Climate Sub-Trop/Trop
Terrain Forests
Frequency VR
Organization Tribe
Activity Cycle Day
Diet Omnivore
Intelligence 8-10
Treasure K, Q
Alignment NG
No. Appearing 2-12 (40-60)
Armor Class 8
Movement 12
Hit Dice 2
THAC0 19
No. of Attacks 1
Damage weapon
Special Defenses TRUE
Magic Resistance 80%
Size M
Morale 11-12
XP Value 270
Type Humanoid
Campaign Greyhawk
Notes fur covered, speak own, natural camouflage (HS 90%, opp surp -6), avoid combat & outsiders, use spears, stone axe, bola & blowguns, coat darts w/poison (save +4 or die in 2d4 rnds), sometimes take prisoners (use nets), 10% of tribe are young, led by chief that changes by situation, live in houses made of living treetop branches, do not believe magic


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