Bunyip

Climate Temperate
Terrain Water, Fresh
Frequency R
Organization Solitary
Activity Cycle Any
Diet Carnivore
Intelligence 1
Treasure nil
Alignment N
No. Appearing 1
Armor Class 5
Movement Sw 12
Hit Dice 5
THAC0 15
No. of Attacks 1
Damage 1d6
Special Attacks TRUE
Magic Resistance 0
Size M
Morale 10
XP Value 175
Type Monster
Campaign Any
Sources FR1MC, FF 17
Page MAIII 16
Notes seal/shark, mischievous & playful (may overturn boats & injure swimmers), sense creatures w/telepathy, 50% will confront humans (etc) & roar (all <4th lvl save -2 vs wand or flee 2d4 rnds), attacks: bite, will attack small creatures (dwarfs, etc) 80% & may sever limb (on nat 20 swallow whole), if blood in water 50% frenzy att +2 (opp also +2)

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