Crabman

Climate Temp/Trop
Terrain Coast
Frequency R
Organization Tribe
Activity Cycle Any
Diet Omnivore
Intelligence 5-10
Treasure (K x5, L x5, C)
Alignment N
No. Appearing 2-12
Armor Class 4
Movement 9, Sw 6
Hit Dice 3
THAC0 17
No. of Attacks 2
Damage 1d6/1d6
Magic Resistance 0
Size L
Morale 11-12
XP Value 65
Type Monster
Campaign Any
Sources FFMC, FF 21
Page MM 47
Notes generally peaceful, attack: claw/claw, some males 1d8 dmg, regen limbs in 1-3 weeks, att towns during times of food shortages, live in coastal caves, led by dominate male or female (max hp), lay 100 eggs, speak own, like shiny metal, sahuagin hunt crabmen for food, shell cannot be used as armor, xenophobic, larvae AC 8, 1 HD, 1d2 claw dmg

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