Crawling Claw

Climate Any
Terrain Any
Frequency R
Organization Swarm
Activity Cycle Any
Diet Special
Intelligence 0
Treasure special
Alignment N
No. Appearing 1-20
Armor Class 7
Movement 9
Hit Dice 2d2 hp
THAC0 20
No. of Attacks 1
Damage 1d4 (armored) 1d8 (unarmored)
Special Defenses TRUE
Magic Resistance 0
Size T
Morale 19-20
XP Value 35
Type Monster
Campaign Any
Sources FR1MC
Page MM 48
Notes employed as guardian, animated remains of hands or claws, can leap 15', attack: crushing blow or grip, imm: death, raise dead (resurrection immoblizes 1 turn/lvl of caster), charm, sleep & hold, can't be turned or controlled (undead), cold +1/die dmg, E weap 1/2 dmg, magic weap do not add magic bonus to dmg, can work together to move object


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