Dark Creeper

Climate Temperate
Terrain Subterranean
Frequency R
Organization Solitary
Activity Cycle Night
Diet Scavenger
Intelligence 8-10
Treasure various magic items
Alignment CN
No. Appearing 1-3 (20-80)
Armor Class 2 (10)
Movement 9
Hit Dice 1+1
THAC0 19
No. of Attacks 1
Damage 1d4
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 12
XP Value 120
Type Humanoid
Campaign Any
Sources FF 22
Notes dark cloths covers their skin, 4th lvl thief (PP 15; OL 10, FT 5, MS 70, HS 65, DN 15, CW 60) create darkness (3/day, extinguishing all light 50', infravision, magic light gets a save), AC 10 in norm light, in dark tries to steal magic items, det mag 15', fight to death, if killed- explode all 10' save vs spell or blind 1d6 turns (remaining creepers moral chk)


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