Dark Stalker

Climate Temperate
Terrain Subterranean
Frequency VR
Organization Solitary
Activity Cycle Night
Diet Scavenger
Intelligence 8-10
Treasure carried items
Alignment CN
No. Appearing 1
Armor Class 2 (10)
Movement 9
Hit Dice 2+1
THAC0 19
No. of Attacks 1
Damage 1d6
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 12
XP Value 175
Type Monster
Campaign Any
Sources FF 23
Page FFMC
Notes leader of dark creepers, instantly noticed, use short swds (10% poison, 1d4/rnd until cured, 25% magic), all powers of dark creeper, can wall of fog (2/day), AC 10 in norm light, if killed it explodes in blinding flash equal to fireball (3d8), treasue carried (gems, jewelry, ring but maybe destroyed by explosion), 1 stalker to 25 creepers & 1 minimum/village

Description

No description yet!

Back to the Monstrous Database