Devilfish

Climate Any
Terrain Water, Ocean
Frequency R
Organization Tribe
Activity Cycle Any
Diet Carnivore
Intelligence 9
Treasure Ax2, F (every 20)
Alignment CN
No. Appearing 20 (20-180)
Armor Class 6
Movement 12
Hit Dice 1 to 6
No. of Attacks 2 or 1
Damage 1/1 (1d4/1d6) or special
Special Attacks TRUE
Magic Resistance 0
Size L
Morale 13-14
XP Value varies
Type Monster
Campaign Any
Page DRC 165
Notes sim to manta ray, undersea clerics, found in groups of 20 outside lair (see table), in lair leaders see table, attack: tail/ bite or spells, @ 5 or more HD gain vampire abilities: increased dmg, energy drain, silver or +1 weapons to hit, turned by clerics, charm & regen, matriarchs (6 HD) 10-16th lvl casting (no 7th lvl spells), cannot tell which is casting spells

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