Draconian, Proto-, Traag

Climate Temperate
Terrain Forests
Frequency VR
Organization Tribe
Activity Cycle Night
Diet Carnivore
Intelligence 5-7
Treasure nil
Alignment CE
No. Appearing 2-12
Armor Class 4
Movement 6
Hit Dice 3
THAC0 17
No. of Attacks 2 or 1
Damage 1d6/1d6 or weapon
Magic Resistance 0
Size M
Morale special
XP Value 120
Type Monster
Campaign Dragonlance
Notes failed attept at creation of draconians, fierce fighters, paranoid, attack: claw/claw or weapon, only attack if odds in their favor (ML 8), in battle they become fearless (no ML check, save +1 vs fear), prefer to use claws over weapons, upon death their bodies decay in 1 rnd leaving puddle, led by chieftain, lairs have 1d100+50, broken into divisions


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