Draconian, Sivak

Climate Any
Terrain Any
Frequency UC
Organization Band
Activity Cycle Any
Diet Special
Intelligence 13-14
Treasure Q, 1/2 V (U)
Alignment NE
No. Appearing 2-20
Armor Class 1
Movement 6 (15), Gl 18, Fl 24 (C)
Hit Dice 6
THAC0 15
No. of Attacks 3 or 1
Damage 1d6/1d6/2d6 or weapon
Special Defenses TRUE
Magic Resistance 20%
Size L
Morale 14
XP Value 2000
Type Monster
Campaign Dragonlance
Notes see general, powerful, nasty, work in teams well, will not fight to death, surprise victims from air, when it slays a victim it can assume it's form (no memory, spell, etc gain) & voice (no duration, only once until next kill), use ability to spy on enemies, att: claw/claw/tail or weap (swords, axe, spear, may be magic), all saves +2, 0 hp flames 2d4 dmg all 10'


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