Draconian, Sivak

Climate Any
Terrain Any
Frequency UC
Organization Band
Activity Cycle Any
Diet Special
Intelligence 13-14
Treasure Q, 1/2 V (U)
Alignment NE
No. Appearing 2-20
Armor Class 1
Movement 6 (15), Gl 18, Fl 24 (C)
Hit Dice 6
THAC0 15
No. of Attacks 3 or 1
Damage 1d6/1d6/2d6 or weapon
Special Defenses TRUE
Magic Resistance 20%
Size L
Morale 14
XP Value 2000
Type Monster
Campaign Dragonlance
Page DLMC
Notes see general, powerful, nasty, work in teams well, will not fight to death, surprise victims from air, when it slays a victim it can assume it's form (no memory, spell, etc gain) & voice (no duration, only once until next kill), use ability to spy on enemies, att: claw/claw/tail or weap (swords, axe, spear, may be magic), all saves +2, 0 hp flames 2d4 dmg all 10'

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