Dwarf, Derro, Savant

Climate Any
Terrain Subterranean
Frequency VR
Organization Tribe
Activity Cycle Night
Diet Omnivore
Intelligence 13-18
Treasure magic items
Alignment CE
No. Appearing 1-2
Armor Class 5 or 4 (8)
Movement 9
Hit Dice 5 to 8
No. of Attacks 1 or 2
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 30%
Size S
Morale 12
XP Value varies
Type Humanoid
Campaign Any
Sources OMII 42
Page MM 96
Notes same as normal derro except as follows, can use any magic item or weapon, carry 2 or 3 magic items, cast 1d4+5 spells (see MM 97), can comp lang & read mag at will, act as a sage (1d3 areas), a resident leads the clan (clan will follow unquestioning), steal or buy magic items (will gladly part w/gold for potions, etc), accomanied by 2 students

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