Dwarf, Theiwar, Savant

Climate Temp/Trop
Terrain Subterranean
Frequency VR
Organization Clan
Activity Cycle Night
Diet Carnivore
Intelligence 3-18
Treasure Mx2, (Gx3, R)
Alignment CE
No. Appearing 1
Armor Class 7 (10)
Movement 6
Hit Dice 5 to 8
No. of Attacks 1
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 12
XP Value varies
Type Humanoid
Campaign Dragonlance
Page DLMC
Notes same as normal theiwar except as follows, inherent ability to use magic, may be fighter, priest or thief, cast 1d4+5 spells at 12th lvl, have 2 or 3 magic items, attack from concealed position to weaken victims for rest of group, spells: lightn bolt, cloudkill, ice storm, aff norm fire, anti-mag shell, blink, chm pers, esp, hyp pat, invis, levit, light, repul, more

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