Dwarf, Theiwar, Savant

Climate Temp/Trop
Terrain Subterranean
Frequency VR
Organization Clan
Activity Cycle Night
Diet Carnivore
Intelligence 3-18
Treasure Mx2, (Gx3, R)
Alignment CE
No. Appearing 1
Armor Class 7 (10)
Movement 6
Hit Dice 5 to 8
No. of Attacks 1
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 12
XP Value varies
Type Humanoid
Campaign Dragonlance
Notes same as normal theiwar except as follows, inherent ability to use magic, may be fighter, priest or thief, cast 1d4+5 spells at 12th lvl, have 2 or 3 magic items, attack from concealed position to weaken victims for rest of group, spells: lightn bolt, cloudkill, ice storm, aff norm fire, anti-mag shell, blink, chm pers, esp, hyp pat, invis, levit, light, repul, more


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