Dwarf, Zakhar, Savant

Climate Temp/Trop
Terrain Subterranean
Frequency VR
Organization Clan
Activity Cycle Any
Diet Omnivore
Intelligence 3-18
Treasure Mx5, (G, Qx20, R)
Alignment N
No. Appearing 1
Armor Class 3 (10)
Movement 6
Hit Dice 4+
No. of Attacks 1
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 13
XP Value varies
Type Humanoid
Campaign Dragonlance
Sources PHB 20
Page DLMC
Notes same as normal zakhar except as follows, inherent ability to use magic, can cast blindness & deafness each 3/day w/ 50 yard range, often serve as leader of group, use spells in combat to disorient enemies for melee

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