Elemental, Kin, Water, Water Weird

Climate Any
Terrain Water
Frequency VR
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 11-12
Treasure I, O, P, Y
Alignment CE
No. Appearing 1-3
Armor Class 4
Movement 12
Hit Dice 3+3
THAC0 15
No. of Attacks 0
Damage 0
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size L
Morale 13
XP Value 420
Type Monster
Campaign Any
Sources OMI 100
Page MM 104
Notes hostile, will bargain, appears as normal water (det invis reveals something), assumes serpent form to attack, if struck a victim is pulled into water (save vs paraly) each rnd save or drown (feeds on this released energy), 50% control water elem, 1 dmg from P & S weap, 1/2 dmg: fire (save nil), cold slows it , at 0 dissipates (reform 2 rnds), purify water kills it


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