New Mystic Class

This is a combination of the Mystic/Monk classes I have posted before.

  • Prim Req: Wis and Dex; Other Requirements: Wis 13+, Dex 13+
  • Experience Bonus: 5% for Wis or Dex 16-18; 10% for Wis and Dex 16-18
  • Hit Dice: 1d6/level, +2/level after level 9 with no Con bonus
  • Maximum Level: 16
  • Armor: None; shield not permitted
  • Weapons: Any
  • Hit Rolls: as Fighter
  • Saving Throws: as Fighter

Level Attacks Damage AC Ability
1 1 1d4 9
2 1 1d4 8 Awareness
3 1 1d4 8
4 1 1d6 7 Acrobatics
5 2 1d6 7
6 2 1d6 6 Heal Self
7 2 1d8 6
8 2 1d8 5 Dodge
9 3 1d8 4
10 3 1d10 3 Disarm
11 3 1d10 2
12 3 1d10 1 Resistance
13 4 1d12 0
14 4 1d12 -1 Mindblock
15 4 1d12 -2
16 4 1d20 -3 Gentle Touch

Notes:

  • No enchanted hand attacks
  • No increased movement
  • Can only Climb Walls, Move Silently, and Hide in Shadows as a thief
  • Multiple attacks are multiple actions: the mystic acts as if hasted, being able to perform more than one action
  • Gain XP normally, use Mystic XP chart from the Cyclopedia
  • No option to gain acrobatics at -20%
  • Acrobatics: same as the optional acrobatics of Mystics from the Cyclopedia
  • Dodge: similar to the Fighter Combat Option “parry”
  • Disarm: same as the Fighter Combat Option

By on June 10, 2001
Last modified on June 9, 2016

Categories: Character Classes

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