This is, in my opinion, a new and better alternative to the “New Weapon System” that allows characters to attempt at one or two-handed weapon use on just about all weapons. I decided that only certain weapons should be allowed to be used optionally one or two handed (particularly I don’t think two-handed weapons should be used one-handed). Also, I think the damage of fired arrows and sling stones should be increased. Finally, I decided there shouldn’t be so much tampering with hit rolls.
Weapon H* Dmg (Hit Roll) Other
Battle Axe 2 1d10
Hand Axe 1 1d6
War Axe 1 1d8
Short Bow 2 1d6
Long Bow 2 1d8
Light Crossbow 2 1d6
Heavy Crossbow 2 3d4 fire once every 2 rounds
unless 18 STR
Composite Short Bow 2 1d8 STR modifies dmg
Composite Long Bow 2 1d10 STR modifies dmg
Sling 1 1d4
Blackjack 1 1d2 aimed attack, knockout
Club 1 1d4
Throwing Hammer 1 1d4
War Hammer 1/2 1d6/1d8
Mace 1 1d6
Staff 2 1d6
Torch 1 1d2 1d4 dmg when lit
Flail 1 1d6
Morning Star 1 1d6+1
Dagger 1 1d4
Katar 1 1d4+1 cannot be thrown
Butterfly Knife 1 1d4 throw: +2 to hit
Polearm 2 2d6 -3 to hit for dwarves
Javelin 1 1d6 sm creatures can use
Lance 2 2d6 double damage for mounted charge
Pike 2 2d6 -3 to hit for dwarves
Spear 1/2 1d6/1d8
Trident 1/2 1d6/1d8
Tlacochtli 1/2 1d6/1d8 pull out: extra 1d6
Naginata 2 2d6
Sword 1 1d8
Short Sword 1 1d6
Bastard Sword 1/2 1d6+1/1d8+1
2H Sword 2 1d10
Rapier 1 2d4-1 -2 hit vs plate armor
Broadsword 1 2d4
Katana 1/2 1d8/2d4+1
Cestus 1 1d4
Whip 1 1d2 entangle
Barbed Whip 1 1d4
Hooked Net 1 1d4 entangle, save -2
Chain Net 1 nil entangle, save -6
Blowgun 1/2 1 poison 1d4 dmg/rnd
Bola 1 1d2 entangle, critical: save vs
death or be paralyzed and die
in 1d6+2 rounds
Shurikin 1 1d3
Chakram 1 1d4
* Number of hands to use.

