This is, in my opinion, a new and better alternative to the “New Weapon System” that allows characters to attempt at one or two-handed weapon use on just about all weapons. I decided that only certain weapons should be allowed to be used optionally one or two handed (particularly I don’t think two-handed weapons should be used one-handed). Also, I think the damage of fired arrows and sling stones should be increased. Finally, I decided there shouldn’t be so much tampering with hit rolls.
Weapon H* Dmg (Hit Roll) Other Battle Axe 2 1d10 Hand Axe 1 1d6 War Axe 1 1d8 Short Bow 2 1d6 Long Bow 2 1d8 Light Crossbow 2 1d6 Heavy Crossbow 2 3d4 fire once every 2 rounds unless 18 STR Composite Short Bow 2 1d8 STR modifies dmg Composite Long Bow 2 1d10 STR modifies dmg Sling 1 1d4 Blackjack 1 1d2 aimed attack, knockout Club 1 1d4 Throwing Hammer 1 1d4 War Hammer 1/2 1d6/1d8 Mace 1 1d6 Staff 2 1d6 Torch 1 1d2 1d4 dmg when lit Flail 1 1d6 Morning Star 1 1d6+1 Dagger 1 1d4 Katar 1 1d4+1 cannot be thrown Butterfly Knife 1 1d4 throw: +2 to hit Polearm 2 2d6 -3 to hit for dwarves Javelin 1 1d6 sm creatures can use Lance 2 2d6 double damage for mounted charge Pike 2 2d6 -3 to hit for dwarves Spear 1/2 1d6/1d8 Trident 1/2 1d6/1d8 Tlacochtli 1/2 1d6/1d8 pull out: extra 1d6 Naginata 2 2d6 Sword 1 1d8 Short Sword 1 1d6 Bastard Sword 1/2 1d6+1/1d8+1 2H Sword 2 1d10 Rapier 1 2d4-1 -2 hit vs plate armor Broadsword 1 2d4 Katana 1/2 1d8/2d4+1 Cestus 1 1d4 Whip 1 1d2 entangle Barbed Whip 1 1d4 Hooked Net 1 1d4 entangle, save -2 Chain Net 1 nil entangle, save -6 Blowgun 1/2 1 poison 1d4 dmg/rnd Bola 1 1d2 entangle, critical: save vs death or be paralyzed and die in 1d6+2 rounds Shurikin 1 1d3 Chakram 1 1d4
* Number of hands to use.