Most of these personal guidelines should be obvious, but maybe we need a reminder from time to time.
- Concentrate on role-playing monsters, think less of numbers
- Create characters with different personalities
- Create strong villains who fight intelligently
- Don’t let all monsters always fight to the death
- Don’t tell the players everything
- Don’t give the players suggestions
- Don’t let the players be in control, be fair, and don’t go ahead until you’re ready
- Keep game rythm in mind and have encounters as neccessary
- Use a monster menu to choose from, not a chart and dice
- KISMIF (keep it simple, make it fun) – see Dragon Magazine issue no. 175
- Action is more fun than architecture
- People are more interesting than buildings
- Don’t create lengthy battles with unworthy adversaries