Tired of the tedious wandering monster charts in the Rules Cyclopedia that take forever to roll, and seem to produce the same monster over and over? Try out these encounter tables instead.
- Roll 1d20 per day to determine if there is an encounter on that day. Compare this to the chance of an encounter based on the type of terrain (for example there is a 6 in 20 chance of an encounter).
- Roll 2d10 to determine the encounter below.
- The DM can assume a 10% chance of bad weather when the encounter occurs.
Trail/Road (6 out of 20) Normal/Grass (5 out of 20) Forest (4 out of 20) (2) Adventurer (2) Tornado (2) Adventurer (3) Goblin (3) Adventurer (3) Dryad (4) Orc (4) Blink Dog (4) Forest Giant (5) Freeman (5) Thoul (5) Brownie/Sprite (6) Peasant (6) Merchant (6) Forest Baboon (7) Halfling (7) Tiger Beetle (7) Wolf (8) Bandit (8) Hobgoblin (8) Woodcutter (9) Traveller (9) Berserker (9) Bandit 10) Terrain Table 10) Riding Horse 10) Kobold/Goblin 11) Terrain Table 11) Animal 11) Elf 12) Merchant 12) Nomad 12) Animal 13) Berserker 13) Draco Lizard 13) Orc 14) Guard Patrol 14) Ogre 14) Boar 15) Dwarf 15) Boar 15) Giant Bee/Robber Fly 16) Elf 16) Wolf 16) Crab Spider 17) Ogre 17) Crab Spider 17) Insect Swarm 18) Troglodyte 18) Troll 18) Centaur 19) Animal 19) Insect Swarm 19) Minotaur 20) Kobold 20) Wyvern 20) Green Dragon Mountain/Hill (3 out of 20) Swamp (3 out of 20) Broken (8 out of 20) (2) Adventurer (2) Adventurer (2) Beholder (3) Rockslide (3) Medusa (3) Adventurer (4) Troll (4) Panther (4) Ghoul (5) Giant Ant (5) Robber Fly (5) Troglodyte (6) Hill Giant (6) Displacer Beast (6) Thoul (7) Cave Bear (7) Gecko Lizard (7) Hobgoblin (8) Mountain Lion (8) Draco Lizard (8) Gnoll (9) Rock Baboon (9) Wight (9) Bugbear 10) Hobgoblin 10) Ghoul 10) Goblin 11) Ogre 11) Lizard Man 11) Orc 12) Orc 12) Insect Swarm 12) Kobold 13) Gnoll 13) Snake 13) Berserker 14) Harpy 14) Gnoll 14) Lizard Man 15) Snake 15) Hydra 15) Ogre 16) Stone Giant 16) Quicksand 16) Ogre 17) Gnome 17) Giant Toad 17) Troll 18) Manticore 18) Zombie 18) Nomad 19) Cyclops 19) Gorgon 19) Zombie 20) Red Dragon 20) Black Dragon 20) Any Dragon Arctic/Snow (1 out of 20) Desert (2 out of 20) (2) Adventurer (2) Adventurer (3) Blizzard (3) Sandstorm (4) Unsafe Ice (4) Manticore (5) Frost Giant (5) Nomad (6) Polar Bear (6) Gecko Lizard (7) Polar Bear (7) Draco Lizard (8) Animal (8) Crab Spider (9) Animal (9) Tarantella 10) Animal 10) Giant Scorpion 11) Nomad 11) Giant Centipede 12) Nomad 12) Snake 13) Nomad 13) Giant Ant 14) Mountain Lion 14) Oil Beetle 15) Mountain Lion 15) Tiger Beetle 16) Neanderthal 16) Hobgoblin 17) Neanderthal 17) Horned Chameleon 18) Gnoll 18) Tuatara Lizard 19) Mastadon 19) Cockatrice 20) White Dragon 20) Blue Dragon
Example
While traveling between towns along the road, the DM rolls 1d20 per day. On the second day, the DM rolls a 4, which indicates an encounter. The DM rolls 2d10 and with a result of 10 sees that the encounter should be the same as an encounter from the “Wilderness Table.” Since the road passes through the forest, the DM rolls 2d10 against the Forest table, and gets 14. The characters encounter wild boar(s).
I say roll 1d20 per day to keep the monsters away.