Random Encounters

Tired of the tedious wandering monster charts in the Rules Cyclopedia that take forever to roll, and seem to produce the same monster over and over?  Try out these encounter tables instead.

  1. Roll 1d20 per day to determine if there is an encounter on that day.  Compare this to the chance of an encounter based on the type of terrain (for example there is a 6 in 20 chance of an encounter).
  2. Roll 2d10 to determine the encounter below.
  3. The DM can assume a 10% chance of bad weather when the encounter occurs.
Trail/Road (6 out of 20)	Normal/Grass (5 out of 20)	Forest (4 out of 20)
(2) Adventurer			(2) Tornado			(2) Adventurer
(3) Goblin			(3) Adventurer			(3) Dryad
(4) Orc				(4) Blink Dog			(4) Forest Giant
(5) Freeman			(5) Thoul			(5) Brownie/Sprite
(6) Peasant			(6) Merchant			(6) Forest Baboon
(7) Halfling			(7) Tiger Beetle		(7) Wolf
(8) Bandit			(8) Hobgoblin			(8) Woodcutter
(9) Traveller			(9) Berserker			(9) Bandit
10) Terrain Table		10) Riding Horse		10) Kobold/Goblin
11) Terrain Table		11) Animal			11) Elf
12) Merchant			12) Nomad			12) Animal
13) Berserker			13) Draco Lizard		13) Orc
14) Guard Patrol		14) Ogre			14) Boar
15) Dwarf			15) Boar			15) Giant Bee/Robber Fly
16) Elf				16) Wolf			16) Crab Spider
17) Ogre			17) Crab Spider			17) Insect Swarm
18) Troglodyte			18) Troll			18) Centaur
19) Animal			19) Insect Swarm		19) Minotaur
20) Kobold			20) Wyvern			20) Green Dragon

Mountain/Hill (3 out of 20)	Swamp (3 out of 20)		Broken (8 out of 20)
(2) Adventurer			(2) Adventurer			(2) Beholder
(3) Rockslide			(3) Medusa			(3) Adventurer
(4) Troll			(4) Panther			(4) Ghoul
(5) Giant Ant			(5) Robber Fly			(5) Troglodyte
(6) Hill Giant			(6) Displacer Beast		(6) Thoul
(7) Cave Bear			(7) Gecko Lizard		(7) Hobgoblin
(8) Mountain Lion		(8) Draco Lizard		(8) Gnoll
(9) Rock Baboon			(9) Wight			(9) Bugbear
10) Hobgoblin			10) Ghoul			10) Goblin
11) Ogre			11) Lizard Man			11) Orc
12) Orc				12) Insect Swarm		12) Kobold
13) Gnoll			13) Snake			13) Berserker
14) Harpy			14) Gnoll			14) Lizard Man
15) Snake			15) Hydra			15) Ogre
16) Stone Giant			16) Quicksand			16) Ogre
17) Gnome			17) Giant Toad			17) Troll
18) Manticore			18) Zombie			18) Nomad
19) Cyclops			19) Gorgon			19) Zombie
20) Red Dragon			20) Black Dragon		20) Any Dragon

Arctic/Snow (1 out of 20)	Desert (2 out of 20)		
(2) Adventurer			(2) Adventurer		
(3) Blizzard			(3) Sandstorm		
(4) Unsafe Ice			(4) Manticore		
(5) Frost Giant			(5) Nomad		
(6) Polar Bear			(6) Gecko Lizard	
(7) Polar Bear			(7) Draco Lizard	
(8) Animal			(8) Crab Spider		
(9) Animal			(9) Tarantella		
10) Animal			10) Giant Scorpion	
11) Nomad			11) Giant Centipede	
12) Nomad			12) Snake		
13) Nomad			13) Giant Ant		
14) Mountain Lion		14) Oil Beetle		
15) Mountain Lion		15) Tiger Beetle	
16) Neanderthal			16) Hobgoblin		
17) Neanderthal			17) Horned Chameleon	
18) Gnoll			18) Tuatara Lizard	
19) Mastadon			19) Cockatrice		
20) White Dragon		20) Blue Dragon		

Example

While traveling between towns along the road, the DM rolls 1d20 per day.  On the second day, the DM rolls a 4, which indicates an encounter.  The DM rolls 2d10 and with a result of 10 sees that the encounter should be the same as an encounter from the “Wilderness Table.”  Since the road passes through the forest, the DM rolls 2d10 against the Forest table, and gets 14.  The characters encounter wild boar(s).

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