Magic Item Tables

Swords

[easytable]
1d100,Sword
01-13,”sword+1, +3 vs dragons”
14-26,”sword+1, +3 vs lycantheropes”
27-39,”sword+1, +3 vs undead”
40-49,”sword+1, +3 vs spellcasters”
50-59,”sword+1, +3 vs regeneration”
60-65,”sword+1, cure lt wounds 1/day”
66-71,”sword+1, light 1/day”
72-77,”sword+1, darkness 1/day”
78-82,”sword+1, locate object 1/day”
83-86,”sword+2, flames on command”
87-90,”sword+2, charm person on hit”
95-97,”sword+1, haste user 1/day”
98-99,”sword+1, drain life energy (1d4+4)”
100,”sword+1, wishes (1d4)”
[/easytable]
For type, roll 1d20:
1-3 two-handed
4-6 short
7-10 bastard
11-20 normal

Weapons

[easytable]
1d100,Weapon
01-07,”dagger+1, +3 vs kobolds, goblins, orcs”
08-20,”dagger+1, +3 vs elementals”
15-21,”dagger+1, +3 vs enchanted”
22-27,”mace+1, +4 vs undead”
28-33,”war hammer+1, +4 vs dragons”
34-39,”war hammer+1, +4 vs regeneration”
40-45,”battle axe+1, +4 vs dragons”
46-51,”battle axe+1, +4 vs giants”
52-57,”battle axe+1, +4 vs kobolds, goblins, orcs”
58-63,”polearm+1, +4 vs dragons”
64-69,”polearm+1, +4 vs giants”
70-73,”staff+1, read magic (unlimited)”
74-77,”staff+1, detect magic (unlimited)”
78-81,”mace+1, locate object 1/day”
82-85,”mace+1, cure lt wounds 1/day”
86-88,”whip+1, hold person on hit”
89-91,”spear+2, light 1/day”
92-94,”hand axe+2, double range”
95-97,”war hammer+2, striking 1/day”
98-99,”dagger+1, invisibility 1/day”
100,”war hammer+3, boomerang”
[/easytable]

Missile Weapons

[easytable]
1d100,Missile/Weapon
01-14,”20 arrows+1, +4 vs dragons”
15-22,”20 arrows+1, +4 vs lycantheropes”
23-32,”20 arrows+1, +4 vs regeneration”
33-42,”20 arrows+1, +4 vs spellcasters”
43-52,”20 arrows+1, +4 vs undead”
53-60,”10 arrows+2, charm person on hit”
61-67,”10 stones+2, hold person on hit”
68-74,”10 arrows+2, flame (2d6 dmg)”
75-80,”10 arrows+2, lightning (2d6 dmg)”
81-87,”10 quarrels+3, leech (-1 hp/rnd)”
88-91,”sling+1, +3 vs giants”
92-94,”sling+1, +3 vs spellcasters”
95-96,”crossbow+1, darkness on impact”
97-98,”short bow+1, light on impact”
99-100,”long bow+1, dispel magic on impact”
[/easytable]

Armor

[easytable]
1d100,Armor
01-11,”shield+1, +3 vs breath”
12-22,”shield+1, +3 vs spells”
23-32,”shield+1, +3 vs paralysis/stone”
33-42,”leather armor+1, +4 vs poison/death”
43-52,”leather armor+1, +4 vs paralysis/stone”
53-60,”plate mail+1, +3 vs breath”
61-68,”plate mail+1, +3 vs spells”
69-75,”plate mail+1, +3 vs paralysis/stone”
76-81,”chain mail+1, +4 vs poison/death”
80-83,”chain mail+1, +4 vs spells”
84-87,”chain mail+1, +4 vs paralysis/stone”
88-91,”shield+2, +5 vs breath”
92-93,shield+3
95-97,”chain mail+2, absorb 2 dmg/attack”
98-99,”plate mail+2, absorb 2 dmg/attack”
100,”leather armor+3, absorb 3 dmg/attack”
[/easytable]

Notes:

  • 1 in 20 chance of being cursed
  • Hold Person on hit: operates just like the spell, but there is no -2 penalty to save
  • Flame and lightning arrows turn into a bolt of flame or lightning when fired,doing 2d6 dmg.
  • Leech arrows do 1 hp/round after the initial strike until the arrow is removed or healing is applied.
  • Light/darkness on impact: if a creature is hit, he is the victim of the spell, and must save or be blinded.