This is a combination of the Mystic/Monk classes I have posted before.
- Prim Req: Wis and Dex; Other Requirements: Wis 13+, Dex 13+
- Experience Bonus: 5% for Wis or Dex 16-18; 10% for Wis and Dex 16-18
- Hit Dice: 1d6/level, +2/level after level 9 with no Con bonus
- Maximum Level: 16
- Armor: None; shield not permitted
- Weapons: Any
- Hit Rolls: as Fighter
- Saving Throws: as Fighter
[easytable]
Level,Attacks,Damage,AC,Ability
1,1,1d4,9,
2,1,1d4,8,Awareness
3,1,1d4,8,
4,1,1d6,7,Acrobatics
5,2,1d6,7,
6,2,1d6,6,Heal Self
7,2,1d8,6,
8,2,1d8,5,Dodge
9,3,1d8,4,
10,3,1d10,3,Disarm
11,3,1d10,2,
12,3,1d10,1,Resistance
13,4,1d12,0,
14,4,1d12,-1,Mindblock
15,4,1d12,-2,
16,4,1d20,-3,Gentle Touch
[/easytable]
Notes:
- No enchanted hand attacks
- No increased movement
- Can only Climb Walls, Move Silently, and Hide in Shadows as a thief
- Multiple attacks are multiple actions: the mystic acts as if hasted, being able to perform more than one action
- Gain XP normally, use Mystic XP chart from the Cyclopedia
- No option to gain acrobatics at -20%
- Acrobatics: same as the optional acrobatics of Mystics from the Cyclopedia
- Dodge: similar to the Fighter Combat Option “parry”
- Disarm: same as the Fighter Combat Option