2000-04-15
Received: from [138.67.1.38] by hotmail.com (3.2) with ESMTP id MHotMailBAC2332A00C8D820F3A98A430126C3170; Sat Apr 15 15:07:39 2000 Received: from localhost (abertoll@localhost) by slate.Mines.EDU (AIX4.3/8.9.3/8.9.1) with ESMTP id QAA33740; Sat, 15 Apr 2000 16:07:24 -0600 Date: Sat, 15 Apr 2000 16:07:24 -0600 (MDT) Content-Transfer-Encoding: 7bit From: "Angelo Bertolli" [email removed] X-Priority: 3 X-MSMail-Priority: Normal To: "Jake Parker" [email removed] [email removed] Cc: [email removed] X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4910.0300 Subject: D&D Message-ID: [email removed] MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset="US-ASCII"
You spend 2 weeks at Darokin and are getting ready to travel again. I lost the sheet that had what you found on the platform (your items that were left), can you tell me what they were? If not, I'll just come up with some.
Angelo
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You wait for 30 seconds, and then decide to release the cloak, making yourself flesh again. You see Fleetwood slightly wounded wounded, and Blackthorn now off his horse, holding a dead Cassandra. "This is your fault!" Fleetwood accuses him. "All she wanted was to save your life." Blackthorn seems kind of dazed and oblivious to the fighting going on around him. Most of your allies have been killed, a few have fled. You see Gandalf, the King, September, and flying Melody in the distance headed south. You also notice 4 shadow elves following after them.
Received: from [138.67.1.38] by hotmail.com (3.2) with ESMTP id MHotMailBAC2351800BDD821979B8A430126C35A0; Sat Apr 15 15:15:52 2000 Received: from localhost (abertoll@localhost) by slate.Mines.EDU (AIX4.3/8.9.3/8.9.1) with ESMTP id QAA39864; Sat, 15 Apr 2000 16:15:49 -0600 Date: Sat, 15 Apr 2000 16:15:49 -0600 (MDT) Content-Transfer-Encoding: 7bit From: "Angelo Bertolli" [email removed] X-Priority: 3 X-MSMail-Priority: Normal To: "Joe Doran" [email removed] Cc: [email removed] X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4910.0300 Subject: D&D Message-ID: [email removed] MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset="US-ASCII"
You decide to leave Trissa to guard the horses since she isn't very strong and won't be very useful inside. (She's a druid, her magic has to do with nature.) You creak open the doors to the abandoned tower in the humid, hot surroundings. The vines growing over it break to give way. You walk in...
You are in a small antechamber. This chamber has toors east, west, north, and south. The double doors south (leading outside) are ajar. The doors east and west are closed. The door north (into the stairwell) is torn off its hinges and lying in the doorway. On the floor, in the center of the room, is a large trangular piece of mirror-glass.