2000-04-16
Received: from [138.67.1.38] by hotmail.com (3.2) with ESMTP id MHotMailBAC2A88A0079D820F39E8A430126CB750; Sat Apr 15 23:28:27 2000 Received: from localhost (abertoll@localhost) by slate.Mines.EDU (AIX4.3/8.9.3/8.9.1) with ESMTP id AAA89024; Sun, 16 Apr 2000 00:29:19 -0600 Date: Sun, 16 Apr 2000 00:29:19 -0600 (MDT) Content-Transfer-Encoding: 7bit From: "Angelo Bertolli" [email removed] To: "jadoran" [email removed] X-Priority: 3 X-MSMail-Priority: Normal Cc: [email removed] Subject: RE: D&D X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4910.0300 In-Reply-To: [email removed] Message-ID: [email removed] MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset="US-ASCII"
The Waiting Room
The walls of this chamber are draped with tapestries; the floor is covered with a blue rug woven with the image of a fiery phoenix; the furniture consists of two comfortable sofas and a table. On the table, propped up against the north wall is a large sqarish piece of mirror glass.
There aren't any exits.
On Sat, 15 Apr 2000, jadoran wrote:
Take the peice of mirror and look in it. take it with me. go west.
===== Original Message From Angelo Bertolli [email removed] =====
You decide to leave Trissa to guard the horses since she isn't very strong and won't be very useful inside. (She's a druid, her magic has to do with nature.) You creak open the doors to the abandoned tower in the humid, hot surroundings. The vines growing over it break to give way. You walk in...
You are in a small antechamber. This chamber has toors east, west, north, and south. The double doors south (leading outside) are ajar. The doors east and west are closed. The door north (into the stairwell) is torn off its hinges and lying in the doorway. On the floor, in the center of the room, is a large trangular piece of mirror-glass.