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RandomConjuration

****** Random Conjuration ****** **** by Charlie Ricail [email removed] on 96/01/26 **** ***** From the Spellbook of Carolinus Elric ***** **** Human(demi-god), Mage Lvl??? **** Level 4th School Conjuration/Summoning, Wild Sphere all Range Special VSM V,S,M Dur Permanent CT 4 AE special ST none **** Spell description **** This spell allows the wizard to call into being a randomly summoned item. When this spell is cast by any mage other than a wild mage the caster must roll a d20 to determine the success of the spell. If a 20 is rolled, consider it as a wild surge for a wild mage and use the tables in the Tome of Magic. All spell effects are centered on the caster. If anything other than a 20 is rolled, the spell has its normal effect. Roll a d20 to determine what appears. Roll Item appearing 1 A sack of glass gems worth 1 gp a peice 2 800 rubber balls fall in an area 10 ft around the caster 3 A hat with a rabbit in it 4 A very big flask of very potent ALE 5 A scroll with 2 spells appears 6 A normal weapon of the casters choice 7 A row boat with a rotted bottom (no oars) 8 A monster summoning III takes effect 9 A treasure map leading to a dragon horde 10 A loudmouth sprite torments caster 11 A swarm of rats surround the party and tries to steal the parties food 12 A pair of large war dogs appears (these obey the caster) 13 A flying squirrel attacks the enemies 14 Casters mouth fills with bubble gum 15 Caster grows a beard (even if female) 16 A bag of holding full of blocks of wood 17 Insane dwarf appears and attacks caster 18 A flock of large boards appear, and fly around for 2 rounds, then leave 19 Area is filled with poisonous gas(save vs spell or fall unconsious) 20 A magic weapon of the casters choice(+1 per 10 lvls of caster) If this spell is used by a wild mage they can try to control what appears. To do this they need to roll a 20 on a d20. If the try this and fail then a wild surge definetly happens. The material componet for this a randomly chosen by

the DM.

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