First Level
- Cure Light Wounds (Cleric 1)
- Detect Danger
- Faerie Fire
- Locate
- Predict Weather
- Purify Food and Water (Cleric 1)
Second Level
- Heat Metal
- Obscure
- Produce Fire
- Snake Charm (Cleric 2)
- Speak With Animal (Cleric 2)
- Warp Wood
Third Level
- Call Lightning
- Growth of Animal (Cleric 3)
- Hold Animal
- Protection From Poison
- Striking (Cleric 3)
- Water Breathing
Fourth Level
- Control Temperature 10′ Radius
- Plant Door
- Protection From Lightning
- Speak With Plants (Cleric 4)
- Sticks to Snakes (Cleric 4)
- Summon Animals
Fifth Level
- Anti-plant Shell
- Control Winds
- Create Food (Cleric 5)
- Dissolve
- Insect Plague (Cleric 5)
- Pass Plant
Sixth Level
- Anti-animal Shell
- Create Normal Animals (Cleric 6)
- Find the Path (Cleric 6)
- Summon Weather
- Transport Through Plants
- Turn Wood
Seventh Level
- Creeping Doom
- Earthquake (Cleric 7)
- Metal to Wood
- Summon Elemental
- Survival (Cleric 7)
- Weather Control
First Level
- Charm Person (MU 1)
- Detect Magic (MU 1)
- Light (MU 1)
- Locate (Druid 1)
- Predict Weather (Druid 1)
- Read Languages (MU 1)
- Read Magic (MU 1)
Second Level
- Continual Light (MU 2)
- Detect Evil (MU 2)
- Entangle (MU 2)
- ESP (MU 2)
- Locate Object (MU 2)
- Obscure (Druid 2)
- Warp Wood (Druid 2)
Third Level
- Clairvoyance (MU 3)
- Create Air (MU 3)
- Dispel Magic (MU 3)
- Hold Animal (Druid 3)
- Hold Person (MU 3)
- Protection from Poison (Druid 3)
- Water Breathing (MU 3)
Fourth Level
- Charm Monster (MU 4)
- Confusion (MU 4)
- Growth of Plants (MU 4)
- Hallucinatory Terrain (MU 4)
- Massmorph (MU 4)
- Plant Door (Druid 4)
- Summon Animals (Druid 4)
Fifth Level
- Anti-plant Shell (Druid 5)
- Conjure Elemental (MU 5)
- Contact Outer Plane (MU 5)
- Feeblemind (MU 5)
- Hold Monster (MU 5)
- Pass Plant (Druid 5)
- Woodform (MU 5)